Furthermore, the amount of production of the relevant item, such as the steel mentioned, depends on how much iron ore you bring to the factory (in iron ore, the quantities of ore mined are generated more or less randomly, but I would not invent it better, as it is the same "First article", ie primary production). You transport the ore in another truck, the steel in another, and the box of goods in another. The number of vehicle types is about the same as the number of items you can carry. Do you think that you will transport this whole "life cycle" from raw material to goods in one truck? Well for sure! And you can easily take them to the city to a location where there is interest in these goods. At the opposite end, at the exits, there are already 20 boxes of goods (my friend and I called them "goths") processed from transported steel. Where to with her? Steel mill? The steel is further processed. ![]() And after a short while at the cargo stop at the steel mills, 30 tons of steel suddenly waits. Now you would say that this transaction ends the whole game. Why? Because iron ore does not belong to the city post office, but where? Well, to steel mills. When you take iron ore in a mine and want to unload it at a freight station in the city, the ore will not be unloaded. But with goods, it's a little more complicated. And I have sketched only one sub-industry: Transport Company, Bus Division -P. It's fantastic what possibilities this game has to offer from the very beginning. You will have to deal with all these issues from the very beginning. So now one more stop at the other end of town (so it still spills as much money as possible) and we have - we have two stops, but what's next? How and where to take the bus? Where should he go? Should he wait at the bus stop to fill up, or should he leave now? And what will be the service intervals? Will he have more than two stops and in what order will he serve them? Can I choose from several buses? What will be the operating costs? And how high will the initial cost of building roads? We choose the type of stop, and according to the area that the stop can serve, we look for a suitable place, we click on a free square on the map and boom, we have a bus stop. So we have buses and trucks, trains, ships and planes (helicopters). As the director of a transport company, you can transport goods in 4 basic ways: by road, by rail, by air and by sea. From the beginning, it is just a very modest house with wooden fencing, but if you are handy, it can become a modern "business center" like J&T on Patrónka :-) - in short, a multi-storey building with concrete fencing and its own parking lot.Īfter completing this basic procedure, you can roll up your sleeves and start working. I remember always looking for the biggest city for the headquarters so that I would "not be in a forkhole", the fact is that it is possible to build "in the middle of nowhere". First, set up your main tent, choose a name, a "company color" and a director's (or director's) face. In this game you are the director of a transport company. One would think that "it's some kind of guilt." But then it all starts. You are on a green field, here and there a farm, a mine, a slaughterhouse, an ironworks, and a few larger or smaller places. The game starts as a classic strategic dozen. And it was no different in this case either. You could say that the game that Sid Meier released on the air was always at least a bomb, if not more. To get to the point: Transport Tycoon de Luxe is the work of Microprose, the head of which is the legendary Sid Meier (the main programmer of the game is Chris Sawyer), who is responsible for all those "ufá and x-comy", "civilizations", Colonization and many other very good games. Learning new technology is also necessary for the player to continue making money and advance with the game.When I first came to to download some games and saw the fact that such a game with a big G-A-M-E and such a BOMB doesn't have a review here yet, I decided to change it. Some routes can be lucrative at the beginning, but they must be expanded to keep the profit going. They will have to build their tracks and make money from the deliveries. In this managerial simulation players start out with a loan to launch a railroad company in 1950 and they will have to run their business all the way up to the year 2050. Chris Sawyer, that will become famous also for the RollerCoaster Tycoon series, designed and programmed the game. TTD was the second in the series and became more popular than the original Transport Tycoon. A Windows version was released in 1996.įollowing the success of Sid Meier's Civilization, the company decided to create a new series in the realm of the economic simulation. ![]() Transport Tycoon Deluxe (or TTD) is an improved version of Transport Tycoon, a business simulation game developed by Chris Sawyer and published by MicroProse in 1995 for MS-DOS.
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